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Section outline

    • Family Tables & UDFs

      • Configurable variants and reusable geometry

    • Top-Down Design Techniques

      • Skeleton models and publish geometry workflows

    • Inheritance & Merge Features

      • Master modeling for design reuse

    • Mechanism Design & Simulation

      • Dynamic motion analysis and assembly simulations

    • Model-Based Definition (MBD)

      • GD&T and annotations directly on 3D models